# Introduction # Vulnerability % Vulnerabilities - When you take the appropriate damage, roll 1d100. If you roll less than or equal to the percentage, you take double damage from the attack. # Resistance Mechanic for elemental resistance from armor. 40% for Helm, 50% for Torso, 20% for Culso, 10% Boots When you take the appropriate damage, roll 1d100. If you roll less than or equal to the percentage, you take half damage from the attack. # Immunity % Immunity - When you take the appropriate damage, roll 1d100. If you roll less than or equal to the percentage, you take no damage from the attack. Mechanic for elemental invulnerability from armor. 40% for Helm, 50% for Chest, 20% for Culso, 10% Boots When you take the appropriate damage, roll 1d100. If you roll less than or equal to the percentage, you take no damage from the attack.