# Description **Melee attacks** in this position are at **disadvantage**, and melee attacks against a prone character have **advantage**. It also imposes **disadvantage** on ranged attacks against the prone character. Speed is halved for the duration. Prone may be entered into as a stance as a free action/reaction, or be inflicted by an attack. Either way, the status is persistent until ended with [[Shift Stance]] --- # Classifications - #Status - #Stance - #Universal