# Description This affliction clears any Mindset Status. Character is drunk. Every time you have a stiff drink, or multiple beers, make a DC12 Vitality Save. Else, take one stack of inebriation. 1. Disadvantage on **Dignity** rolls; Advantage against [[Fear]] 2. Disadvantage on all rolls; Gain **tHP** equal to 1/4 your maximum **Vitals**. 3. All attacks against you have **advantage**; all attacks you attempt have **advantage** 4. Cannot move more than 4m in the same direction without making a **Balance** Save DC12 to avoid falling [[Prone]]; Immune to [[Fear]] 5. **Disadvantage** on Accuracy Rolls; Full Damage Resistance 6. Become [[Unconscious]] A respite removes one level of inebriation; a rest removes all effects of inebriation, but if more than one level of Inebriation is removed this way, you will have a **Hangover** after recovery. Hangovers impose disadvantage on all checks, which can only be removed with either a rest or a another stiff drink. --- # Classifications - #Status - #Affliction - #Nethereal - #Poison