# Description
This affliction clears any Mindset Status. Character is drunk. Every time you have a stiff drink, or multiple beers, make a DC12 Vitality Save. Else, take one stack of inebriation.
1. Disadvantage on **Dignity** rolls; Advantage against [[Fear]]
2. Disadvantage on all rolls; Gain **tHP** equal to 1/4 your maximum **Vitals**.
3. All attacks against you have **advantage**; all attacks you attempt have **advantage**
4. Cannot move more than 4m in the same direction without making a **Balance** Save DC12 to avoid falling [[Prone]]; Immune to [[Fear]]
5. **Disadvantage** on Accuracy Rolls; Full Damage Resistance
6. Become [[Unconscious]]
A respite removes one level of inebriation; a rest removes all effects of inebriation, but if more than one level of Inebriation is removed this way, you will have a **Hangover** after recovery. Hangovers impose disadvantage on all checks, which can only be removed with either a rest or a another stiff drink.
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# Classifications
- #Status
- #Affliction
- #Nethereal
- #Poison