# Introduction
**Entity Size** is an [[Attributes|Attribute]] that describes the amount of physical space an item or entity takes up. Entity Size modifies a character's range.
**Entity Weight** is a related [[Attributes|Attribute]] that describes to the density of an item or character, or simply their gravitational force. Entity Weight modifies [[Melee Attack]] damage values.
# Entity Size
- **Tiny** ≤50 cm<sup>3</sup> (Range+0m) (Sparrow)
- **Small** ≤1m<sup>3</sup> (Range+0m) (Cat, Dog, Fox)
- **Medium** ≤3m<sup>3</sup> (Range+0m) (Human, Wolf)
- **Large** ≤5m<sup>3</sup> (Range+2m) (Hippo, Horse, Crocodile)
- **Huge** ≤10m<sup>3</sup> (Range+4m) (Elephant)
- **Gargantuan** ≤15m<sup>3</sup> (Range+6m) (Tyrannosaurus Rex)
- **Colossal** ≤30m<sup>3</sup> (Range+12m) (Brontosaurus)
- **Titanic** ≤75m<sup>3</sup> (Range+24m) (Blue Whale)
- **Behemoth** >75m<sup>3</sup> (Range+30m)
# Entity Weight
- **Featherfly** ≤5kg (+0 dmg) (Sparrow, Fox, Cat)
- **Bantam** ≤10kg (+0 dmg) (Dog)
- **Light** ≤50kg (+0 dmg) (Wolf)
- **Middle** ≤100kg (+0 dmg) (Human)
- **Welter** ≤500kg (+2d6 dmg) (Horse)
- **Heavy** ≤1 t (+3d8 dmg) (Crocodile)
- **Immense** ≤10 t (+4d10 dmg) (Elephant, Hippo)
- **Massive** ≤25 t (+5d12 dmg) (Tyrannosaurus Rex)
- **Seismic** ≤50 t (+6d20 dmg) (Brontosaurus)
- **Gravital** >100 t (+8d24 dmg) (Blue Whale)