# Introduction **Entity Size** is an [[Attributes|Attribute]] that describes the amount of physical space an item or entity takes up. Entity Size modifies a character's range. **Entity Weight** is a related [[Attributes|Attribute]] that describes to the density of an item or character, or simply their gravitational force. Entity Weight modifies [[Melee Attack]] damage values. # Entity Size - **Tiny** ≤50 cm<sup>3</sup> (Range+0m) (Sparrow) - **Small** ≤1m<sup>3</sup> (Range+0m) (Cat, Dog, Fox) - **Medium** ≤3m<sup>3</sup> (Range+0m) (Human, Wolf) - **Large** ≤5m<sup>3</sup> (Range+2m) (Hippo, Horse, Crocodile) - **Huge** ≤10m<sup>3</sup> (Range+4m) (Elephant) - **Gargantuan** ≤15m<sup>3</sup> (Range+6m) (Tyrannosaurus Rex) - **Colossal** ≤30m<sup>3</sup> (Range+12m) (Brontosaurus) - **Titanic** ≤75m<sup>3</sup> (Range+24m) (Blue Whale) - **Behemoth** >75m<sup>3</sup> (Range+30m) # Entity Weight - **Featherfly** ≤5kg (+0 dmg) (Sparrow, Fox, Cat) - **Bantam** ≤10kg (+0 dmg) (Dog) - **Light** ≤50kg (+0 dmg) (Wolf) - **Middle** ≤100kg (+0 dmg) (Human) - **Welter** ≤500kg (+2d6 dmg) (Horse) - **Heavy** ≤1 t (+3d8 dmg) (Crocodile) - **Immense** ≤10 t (+4d10 dmg) (Elephant, Hippo) - **Massive** ≤25 t (+5d12 dmg) (Tyrannosaurus Rex) - **Seismic** ≤50 t (+6d20 dmg) (Brontosaurus) - **Gravital** >100 t (+8d24 dmg) (Blue Whale)