# Introduction
Size is a statline that describes the amount of physical space an item or entity takes up. Weight relates to the density of an item or character, or simply their gravitational force. Weight also determines the amount of inventory slots a playable character has.
# Entity Size
- Tiny ≤50 cm<sup>3</sup>
- Small ≤1m<sup>3</sup>
- Medium ≤3m<sup>3</sup>
- Large ≤5m<sup>3</sup>
- Huge ≤10m<sup>3</sup>
- Gargantuan ≤15m<sup>3</sup>
- Colossal ≤30m<sup>3</sup>
- Titanic ≤75m<sup>3</sup>
- Behemoth >75m<sup>3</sup>
For reference, an Elephant would be Huge, a Tyrannosaurus Rex would be Gargantuan, and a Brontosaurus would be Colossal. Blue Whales would be considered Titanic.
# Entity Weight
Weight relates to the density of an item or character, or simply their gravitational force. Weight also determines the amount of inventory slots a character has.
- Featherweight ≤10kg, 1 Inventory Slot
- Lightweight ≤50kg, 3 Inventory Slots
- Middleweight ≤100kg, 5 Inventory Slots
- Heavyweight ≤500kg, 7 Inventory Slots
- Immensiveweight ≤1 t, 9 Inventory Slots
- Massiveweight ≤10 t
- Gravidweight ≤25 t
- Tremorweight ≤50 t
- Magnusweight >100 t
For reference, an elephant would be considered a Massiveweight, a Tyrannosaurus Rex would be considered Gravidweight, and a Brontosaurus would be considered Tremorweight. Blue Whales would be considered Magnusweight.
# Entity Size Scaling
## Damage
- 1 damage
- 1d4 damage
- 2d6 damage
- 3d8 damage
- 4d10 damage
- 5d12 damage
- 6d16 damage
- 7d20 damage
- 8d24 damage
## Range
- -2m (minimum 0m)
- 0m
- 2m
- 4m
- 8m
- 12m
- 24m
- 50m
- 75m
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# Addendum - Measurements
1hg = 2 handfuls of powder