# Introduction ## Facets ### Counter If an enemy attempts to attack you and fails, you may take a Reaction to attack them. ### Deflect As a reaction, if equipped with a weapon or shield, you may reduce the damage by your Reflex. +Reflex ### Fast Footwork While in the Dodge State, your SC increases by your Coordination +Coordination ### Opportune Opening When someone enters your range of attack, you use a Reaction to deal an Opportunity Attack with disadvantage. ### Disarm (Prereq. Duelist) 1/e, when you attack an opponent, as an additional Action, you may impose a Stalwart Save on them, with a DC equal to your attack roll. You do not need to successfully damage them to impose this. Upon a failure, the opponent drops their equipped weapon on the ground. Disarm is a Combat Maneuver. ### Riposte (Prereq. Offensive Parry) 1/e, when an enemy fails an attack at you, you may use your reaction to attack back. If your blow lands, you regain your action point. This is a Combat Maneuver and may be refreshed. ### Redirect (Prereq. Deflect, Disarm) As a reaction, you may change the target of your attack to a different target within range at the very last moment. You may use this reaction when another has reacted to your initial attack. This reaction may also be used to intentionally miss your intended target, should you so desire. ### Striking Sweep 1/e, if you miss an AC by 3 or less with on a melee attack, you may impose an Reflex Save on your target if it is no more than one size class different than you.. The DC for this save is your attack roll+Momentum+Coordination (add your Agility modifier only once). If your target fails, they are knocked Prone. This is a Combat Maneuver. ### Fancy Footwork (Prereq. Fast Footwork) If you end your turn after only taking simple attack actions and simple movement actions, you may enter the Dodge Stance at no cost. ### Perfect Parry (Prereq. Attack 5, Defense 5, Offensive Parry) As a Great Reaction, if you are hit by a melee attack, you may make a contested attack with an equipped weapon against the incoming attack roll. If you succeed, the attack is completely nullified. Additionally, Offensive Parry is now a Reaction and only requires one AP.