The room is an elongated hallway with a precarious rope bridge, swinging back and forth. Below is a mysterious green fog. There's an elegant statue at the far end, and around the neck of the statue is an Emerald Key. Above the statue are two swords over a shield. The player begins crossing the bridge, but about halfway, the swords on the far side of the room come to life. Rather than attack the player, they begin cutting the ropes that hold the bridge up. "See folx, originally we had these swords attack the players, but we found attacking the bridge is much more effective." The player must attempt to finish crossing the bridge (2 turns), and then cross back the way they came (2 turns) before the swords cut four pairs of rope holding up the bridge, one pair each turn. If the player fails, the bridge gives out and dumps them in the fog, which they find out to be Puff the Magic Smog Cloud. They also take 2d6 falling damage. The key magically floats out of their possession and back onto the hook, and there's a small ramp to the beginning of the room. From the stone erupts another rope bridge, beckoning for the player to try again. The Smog Cloud will deactivate the Swords, but not the returning key.