The room is lit up with green torches along the wall. The skyview, surprisingly, doesn't open.
Murrin's voice sounds much more muffled. "Now folx, here we've got ourselves a new scrying glass for this room. We've wanted to keep certain rooms dark, and found the traditional floor window just ruins the mood."
On the far end of the room, five pairs of glowing red eyes appear.
"We really want them to feel the anxiety and desperation here. Let them know what horror awaits them in..."
Suddenly the eyes rush forwards towards our victim.
"FEY MASK BARRAGE"
The eyes belong to five wooden masks, and all of them rotate around the player, oscillating back and forth, being visible while forward, but being swallowed in the darkness when fading backwards.
The masks act first. On their turn, each mask attempts to hit the player with a different effect that requires a different save, DC9.
Blue - A winking face
Green - A mask with large eyes
Red - An Angry face
Yellow - A grinning face
Purple - A face with large teeth
The Blue Mask freezes items in their inventory. **Resolve Save** DC9
The Green Mask applies blindness. The player will be able to act during their turn, but cannot choose a mask. **Fortitude Save** DC9
The Red Mask expels a flame and burns the player, applying [[Scorch]] and destroying one flammable item in their inventory. The player can still act on their turn. **Reflex Save** DC9
The Yellow face applies Forced Laughter. The player will suffer 1d4 **Aether** damage. **Asperity Save** DC9
The Purple mask applies oil, causing the player to slip and miss their turn. This requires a **Balance Save** DC9
On the players turn, they may destroy one mask. When all masks are destroyed, the room is quiet, and they may go to the back of the room where the masks were kept to find an Amethyst key hanging on a hook.