# Axe
Axes have standard reach, low speed, and devastating damage. Strong grip control allows them to catch longer weapons, such as polearms, staves, and greatswords. Axes often have equipment destruction capabilities.
- [[Skeggöx]]
- [[Hatchet]]
- [[Wedge]]
# Bow
Powerful, effective ranged weapons. Damage highly dependent on skill.
- [[Longbow]]
- [[Straightbow]]
- [[Recurve Bow]]
# Sword
Swords have standard reach, speed, and damage, making them generally easy to use weapons.
- [[Cruciform]]
- [[Blade]]
# Crossbow
Shorter ranged weapons, but deal the same or more damage. Consistent output, more expensive ammo. Can jam.
- [[Quarrel]] - standard
- [[Arblast]]
# Cudgel
Standard reach, speed, low damage. Usually work in a pinch.
- [[Club]]
- [[Mace]]
- [[Bludgeon]]
# Dagger
Daggers trade reach, for high speed and damage. Difficult to land against armored opponents, but deadly when they do. Easily concealed and quick to draw.
- [[Poniard]]
- [[Caltrop]]
- [[Dart]]
- [[Knife]]
- [[Quillion]]
# Gauntlets
Low reach, high speed, varying damage. Greatly reliant on user ability, but usually strong utility.
- [[Dusters]]
- [[Knuckles]]
- [[Wraps]]
# Hammer
Standard reach, speed, and powerful damage. Deals knockback.
- [[Corbek]]
- [[Maul]]
# Polearm
Standard damage and speed, Impressive reach. Difficult to use up close.
- [[Spear]]
- [[Javelin]]
# Shield
Although primarily defensive equipment, shields are still considered weapons and classified the same way.
- [[Buckler]]
- [[Targe]]
# Sling
Versatile weapons, capable of using unorthodox ammo. Range is limited, but further and more accurate than throwing.
- [[Cradle]]
- [[Slingshot]]
# Staff
Easy conduits of magic and psyche into a physical object. Better reach, standard speed and damage.
- [[Pole]]
- [[Cane]]
# Whip
Better reach, high speed, lower damage. Critical attacks are devastating when in the hands of a professional.
- [[Knout]]
- [[Stock]]