# Axe Axes have standard reach, low speed, and devastating damage. Strong grip control allows them to catch longer weapons, such as polearms, staves, and greatswords. Axes often have equipment destruction capabilities. - [[Skeggöx]] - [[Hatchet]] - [[Wedge]] # Bow Powerful, effective ranged weapons. Damage highly dependent on skill. - [[Longbow]] - [[Straightbow]] - [[Recurve Bow]] # Sword Swords have standard reach, speed, and damage, making them generally easy to use weapons. - [[Cruciform]] - [[Blade]] # Crossbow Shorter ranged weapons, but deal the same or more damage. Consistent output, more expensive ammo. Can jam. - [[Quarrel]] - standard - [[Arblast]] # Cudgel Standard reach, speed, low damage. Usually work in a pinch. - [[Club]] - [[Mace]] - [[Bludgeon]] # Dagger Daggers trade reach, for high speed and damage. Difficult to land against armored opponents, but deadly when they do. Easily concealed and quick to draw. - [[Poniard]] - [[Caltrop]] - [[Dart]] - [[Knife]] - [[Quillion]] # Gauntlets Low reach, high speed, varying damage. Greatly reliant on user ability, but usually strong utility. - [[Dusters]] - [[Knuckles]] - [[Wraps]] # Hammer Standard reach, speed, and powerful damage. Deals knockback. - [[Corbek]] - [[Maul]] # Polearm Standard damage and speed, Impressive reach. Difficult to use up close. - [[Spear]] - [[Javelin]] # Shield Although primarily defensive equipment, shields are still considered weapons and classified the same way. - [[Buckler]] - [[Targe]] # Sling Versatile weapons, capable of using unorthodox ammo. Range is limited, but further and more accurate than throwing. - [[Cradle]] - [[Slingshot]] # Staff Easy conduits of magic and psyche into a physical object. Better reach, standard speed and damage. - [[Pole]] - [[Cane]] # Whip Better reach, high speed, lower damage. Critical attacks are devastating when in the hands of a professional. - [[Knout]] - [[Stock]]