# Battery
The magical voltage capacity of the item.
# Calibration
This item must have been calibrated within a certain time frame (typically a week) in order to be used. If the item is uncalibrated, it either cannot be used, or is considered **Brittle**.
Last date calibrated should be tracked by the player. It is suggested that the player keeps only one calibration date for all their personal effects, rather than check each one individually.
# Damage
This hazard or poison deals this amount and type of damage
# Capacity
The amount of material the container can hold
# Cure
The afflictions the item cleanses when used
# Hazard
An effect on the environment by the item.
# Heal
The amount of reserves the item restores when used
# Inflict
The afflictions applied by the item.
# Lifecycle
How long the item or its effects last once applied
# Occupancy
The amount of people that can ride a mount or vehicle.
# Rustable/Rusted
This metal item is susceptible to rusting in water. Items that rust will lose functionality and weapons will deal the lowest damage possible. 1* and 2* items can usually be treated with a [[Whetstone]]. Rusted items are considered **Brittle**.
# Uses
The amount of times the item can be used before it is fully depleted. Can be refilled or fixed afterwards.