# Action Action abilities may be used in combat. # Activation Ability that requires active decision-making on part of the wielder. Typically costs nothing, but may have limitations on frequency. # Aethereal Ability relies on spiritual energy flow to function. # Hindrance Ability is mostly or entirely a net negative # Hostile Ability is mostly associated with enemies from the bestiary. # Magical Ability relies on magical energy flow to function # Maneuver A powerful action that can only be done once per encounter. # Nethereal Ability relies on physical energy flow to function. # Passive Passive abilities are abilities that are always applicable and are used automatically. # Reaction Reactions are a type of action taken on another entities turn in response to another action either beginning or completing. Reactions cannot be used until after one has already taken their first turn in combat. # Universal A universal ability;. all entities have access to this.