# Absorbent
This item is susceptible to humidity and water damage.
# Article
This is an artificial item. Scientific values are limited to the components used to craft this. (Some items, such as potions, do not get this attribute)
# Brittle
This item will break into unrecoverable salvage next time it is damaged.
# Combustible
This item is immediately destroyed if caught on fire.
# Delicate
Delicate items have a weak disposition and are easily overwritten by stronger items during crafting.
# Flammable
This item is susceptible to fire, and will catch on fire easily. If not immediately given full attention, the item will be utterly destroyed.
# Launchable
This item can be used as ammo for a sling.
# Quiet
This item was made for stealth purposes. Stealth attempts with this object will have advantage under most circumstances.
# Rustable
This metal item is susceptible to rusting in water. Items that rust will lose functionality and weapons will deal the lowest damage possible. 1* and 2* items can usually be treated with a [[Whetstone]].