# Accessible Accessible equipment can be switched from your inventory to your equipment freely, without using actions. Equipment being replaced swaps into your inventory with no fuss. # Aether Channeling Aether channeling equipment allows aether energy to pass through it. # Conductive Conductive equipment allows electrical elements to pass through it. # Cumbersome This equipment has disadvantage on steeds and tight quarters. # Doubletime This weapon attacks twice instead of once. # Drive This equipment is made to be thrown accurately. If Dexterity Aptitude matches or exceeds item quality, a thrown attack with this item will automatically succeed against any target within range and sight. # Freewield Equipment does not take up an equipment slot # Heavy Score a critical hit on a 23 or 24. Automatic maximum damage of any weapon damage dice you would roll. # Hurling This equipment can be thrown the distance of a **Brawn** check, in meters. You roll **Balance** DC12 separately for accuracy. # Mana Conductive Mana conductive equipment allows magic to pass through it. # Mount Exclusive This equipment is exclusively usable while riding a Mount # Serrated Inflicts **Bleed** on hit when weapon succeeds +4 over the defense rate. # Unwieldy This equipment cannot be used on steeds and tight quarters.