# Accessible
Accessible equipment can be switched from your inventory to your equipment freely, without using actions. Equipment being replaced swaps into your inventory with no fuss.
# Aether Channeling
Aether channeling equipment allows aether energy to pass through it.
# Conductive
Conductive equipment allows electrical elements to pass through it.
# Cumbersome
This equipment has disadvantage on steeds and tight quarters.
# Doubletime
This weapon attacks twice instead of once.
# Drive
This equipment is made to be thrown accurately. If Dexterity Aptitude matches or exceeds item quality, a thrown attack with this item will automatically succeed against any target within range and sight.
# Freewield
Equipment does not take up an equipment slot
# Heavy
Score a critical hit on a 23 or 24. Automatic maximum damage of any weapon damage dice you would roll.
# Hurling
This equipment can be thrown the distance of a **Brawn** check, in meters. You roll **Balance** DC12 separately for accuracy.
# Mana Conductive
Mana conductive equipment allows magic to pass through it.
# Mount Exclusive
This equipment is exclusively usable while riding a Mount
# Serrated
Inflicts **Bleed** on hit when weapon succeeds +4 over the defense rate.
# Unwieldy
This equipment cannot be used on steeds and tight quarters.