# Description Every time you have a stiff drink, or multiple beers, make a DC12 [[Constitution]] [[Save]]. Else, take one level of ineberation. 1. Disadvantage on [[Charm]] and [[Deception]]; Advantage against [[Fear]] 2. Disadvantage on [[Ability Checks]]; Gain [[tHP]] equal to 1/4 your maximum [[HP]]. 3. All attacks against you have [[Advantage]]; all attacks you attempt have advantage 4. Cannot move more than 4m in the same direction without making a [[Coordination]] [[Save]] DC12 to avoid falling [[Prone]]; Immune to [[Fear]] 5. [[Disadvantage]] on [[Attack Rolls]]; Full Damage [[Resistance]] 6. Become [[Unconscious]] A [[rest]] removes one level of inebriation; a [[recovery]] removes all effects of inebriation, but if more than one level of Ineberation is removed this way, you will have a [[Hangover]] after recovery. Hangovers impose disadvantage on all checks, which can only be removed with either a rest or a another stiff drink.