# Introduction
Hitpoints are a representation of one's physical presence. Willpower is a representation of one's mental, spiritual, and emotional presence. When either are depleted, there are usually severe consequences. A living player can restore their hitpoints and willpower through Rest or Recovery.
Hitpoints and Willpower during a [[Combat Rulesets|Skirmish]] are abstract and not true representations of a player's actual hitpoints and willpower.
# Hitpoints
Hitpoints is the measure of one’s resolve and/or ability to persist, usually in combat. This measurement is thought of as battle-ready composure. Maximum hitpoints are calculated by 12+3([[Abilities and Skills|Vigor]]), with a minimum of 3HP.
## Hitpoint Statuses
When Hitpoints reach half its maximum, the character is said to have “Cracked Composure”. When Hitpoints reach 0, the character is said to have a “Shattered Composure.”
## Temporary HP
Temporary HP, sometimes written as tHP, is a gameplay mechanic activated by certain facets. Temporary Hitpoints work as overhealth, and will need to be depleted before your HP can be lowered again. If any Temporary Hitpoints remain when you take a [[Rest and Recovery|rest]] or a [[Rest and Recovery|recovery]], they are removed.
# Willpower
Willpower is the measure of one’s energy and stamina to focus on manipulating either the mana or spiritual energy around them. This measure is comparable to the concept of manapoints. Maximum Willpower is calculated by 12+3([[Abilities and Skills|Fortitude]]), with a minimum of 3WP.
## Willpower Statuses
When Willpower reaches half its maximum, the character is said to have “Receding Willpower”. When Willpower reach 0, the character is said to have “Depleted Willpower”.
# Rest and Recovery
Characters can restore HP and WP through rest or recovery scenes.
## Rest
Rest typically takes anywhere from about half an hour to an hour. It gives the party a chance to breathe and gather themselves. After a rest, you restore [[Hitpoints and Willpower]] equal to ([[Abilities and Skills|Vitality]])d6 (minimum 1d6). Certain abilities will also recharge. The party may only initiate one rest per day, although the [[Main Glossary|Narrator]] may give them additional ones if they deem it proper.
## Recovery
Recovery is the period which usually coincides with sleep. Recovery allows all Hitpoints, Willpower, and most abilities to reset. Recovery may only happen [[Main Glossary|1.d]], no exceptions. When traveling, camps only provide rest points. Recovery is reserved for inns and other places of comfort. Recovery also cures one [[Stages of Decline|Stage of Decline]].
# Enervation
When either Hitpoints or Willpower reach 0, characters take a status known as **Enervation**. For all intents and purposes, enervated characters are considered defeated in battle, and susceptible to [[Stages of Decline]]. They have no ability to take or grab anything in most circumstances. They cannot attack or take any action other than fleeing, if narratively appropriate. If they remain on the battlefield in this state, they may take only one movement action on their turn. Under specific circumstances, the character may also take the status of Unconsciousness, in which the character is passed out and their body is treated as an object.