# Introduction The Witness is a **Shaker** role that embodies subterfuge and information gathering. Spry and knowledgeable, they focus on being the eyes and ears needed for their team. Usually urban dwellers, they are natural researchers, self taught, and usually find their way into adventure purely by accident as they seek answers no one else seems to know or care about. Witnesses are careful planners and notoriously well prepared for any scenario. They often act like they’re flying by on the seat of their pants, but they usually have multiple scenarios running through their head as they adapt to each situation as it changes. # Bonuses - +Agility, +Scrutiny - Max Focus is calculated as 12+4*(Concentration) - +3 in a Training Discipline # Abilities - [[Infiltrator]] - [[Parkour Adept]] - [[Steel Trap]] - [[Inquisitive]] - [[Good Listener]] - [[Step Ahead]]