# Introduction Entities are people, creatures, or other objects within the world that have their own ability stats and may exist during combat encounters. # Entity Types Entity Types describe creatures in broad strokes. These descriptors are sometimes referenced by facets, actions, and other gameplay elements. ## Aquatic Entities adapted for the seas. They typically can breathe underwater, and are either resistant or immune to the element of water. ## Arcane Entities steeped in magic. ## Beast Standard mammalian animal life. Usually fur, claws, and sharp teeth. ## Botanical Plant-life. Usually resistant to water and earth, but often vulnerable to fire. ## Celestial Beings of vitality particularly attuned to the spiritual. They tend to have high levels of [[Miasma]] and [[Elysia]] ## Construct An artificial being made through scientific or magical means. ## Chthonic These entities seem to have the very essence of the elements sewn into their being. ## Dire Dire Beasts are apex beasts. This fauna and flora have survived years upon years in the wild and have gained considerable power and experience beyond the average member of their species. ## Dorvial Dorvial entities are difficult to define. They seem to change easily, with minor changes any time they are observed. They are somewhat phasic, with these small details disappearing, but reappearing over time, with no clear schedule. ## Draconic Of [[Dragons|Dragon]] heritage. Immensely powerful. ## Folk Any creature that is a fully realized conscious person. Typical Folk form consists of an upright figure with two arms and two legs. ## Giant Large creatures with mass and constitution greater than average ## Minish Small creatures with greater agility and lesser constitution than average ## Nex Nex beings have unusual biological structures of knots and bindings between their organs that distinguishes them from others. ## Nirvial Beings with unique levels of selfsufficiency. Magic flows notably different with them, working in strange and unusual ways. ## Reptilian Cold-blooded, scaly creatures. Their movements are usually strange and alien to warmblooded creatures. Their scales usually resist [[Damage|Piercing]] and [[Damage|Slashing]] dmg. ## Sylvan Related or closely associated to Elves. These beings seem to vibrate intensely on a microcosm scale. It's been noted that some animals closely associated with Elves have biology that seems to mirror this phenomenon. ## Undead The dead, reanimated. Almost always contain high levels of miasma. ## Ungulate Beasts with hooves. ## Vermin Measly creatures that are especially weak, such as rats, bugs, and parasites. ## Winged Winged Creatures. Typically can fly. Usually [[Vulnerabilities and Resistances|vulnerable]] to [[Damage|Piercing]].