## Defense Facets
### Protection
As a quick reaction, when you have a shield equipped, you may impose disadvantage on incoming melee attacks against teammates within 2 meters.
### Amateur Armorer
Equipping a piece of armor can be done during battle, as a single action. Additionally, when fully armored, you gain a bonus of +1 to AC.
### Breather
1/e, as an Action, you restore your Hitpoints by 1d10 x your [[Constitution|Convalescence]].
+Convalescence
### Relentless
(Prereq. Breather)
As a Great Action, take a moment to collect yourself. You may refresh all moves classified as a Combat Maneuver this way.
Breather is now considered a Combat Maneuver.
### Backhanded Blow
(Prereq. Deflect)
1/e, if you have attempted an attack on a turn, and you are attacked by a physical attack for any reason before this turn has ended, you may expend a Reaction to nullify the blow.
This is a Combat Maneuver and may be refreshed.
### Deep Breathing
(Prereq. Relentless, Breather)
Breather is now a Quick Reaction. Additionally, it may be used twice before it must be recharged.
### Expert Armorer
(Prereq. Defense 5, Amateur Armorer)
Equipping a piece of Armor is now a Quick Reaction. Additionally, when fully armored, you gain a bonus of +3 to AC.