## Defense Facets ### Protection As a quick reaction, when you have a shield equipped, you may impose disadvantage on incoming melee attacks against teammates within 2 meters. ### Amateur Armorer Equipping a piece of armor can be done during battle, as a single action. Additionally, when fully armored, you gain a bonus of +1 to AC. ### Breather 1/e, as an Action, you restore your Hitpoints by 1d10 x your [[Constitution|Convalescence]]. +Convalescence ### Relentless (Prereq. Breather) As a Great Action, take a moment to collect yourself. You may refresh all moves classified as a Combat Maneuver this way. Breather is now considered a Combat Maneuver. ### Backhanded Blow (Prereq. Deflect) 1/e, if you have attempted an attack on a turn, and you are attacked by a physical attack for any reason before this turn has ended, you may expend a Reaction to nullify the blow. This is a Combat Maneuver and may be refreshed. ### Deep Breathing (Prereq. Relentless, Breather) Breather is now a Quick Reaction. Additionally, it may be used twice before it must be recharged. ### Expert Armorer (Prereq. Defense 5, Amateur Armorer) Equipping a piece of Armor is now a Quick Reaction. Additionally, when fully armored, you gain a bonus of +3 to AC.