# Introduction Damage is a number that usually reduces the amount of [[Hitpoints and Willpower|Hitpoints]] an [[Entities]] has. Occasionally, damage will affect [[Hitpoints and Willpower|Willpower]] instead. # Damage Types Damage Type refers to the method damage is applied to a target. ## Beam Damage that coalesces into a focused cylinder forward. Almost always magical ## Blunt Solid physical beatings, often the domain of staves and clubs. ## Concussive Damage that rings through the target, ignoring armor. Serious power usually relegated to war hammers. ## Corrosive Damage that eats and decays the target ## Crushing Devastating damage usually caused by the environment ## Hacking Deep lacerations embedded in the target, resulting in devastating damage. Typically dealt by axes. ## Piercing Deep, puncturing attacks. Typically the damage dealt by lances, swords, daggers, and arrows. Stick ‘em with the pointy end. ## Radiant Damage that is showered upon the target like a sun ray. This damage also covers explosive damage and light showering damage from harmful liquids. ## Slashing Lacerations to the front of the target, long and shallow. Often the work of blades. ## Torrential High volume and high pressure liquid damage. # Alternate Forms of Damage ## Fall Damage