"Actions speak louder than words" - Fasche Xemplare
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# Introduction
Actions are the tools entities have at their disposal during [[Combat Scenes]]. Their use is widely dependent on the Time [[Reserves|Reserve]]. All entities can use Universal Actions, and additional actions may be made available through **Abilities** or **Equipment**.
# Types of Actions
## Standard Actions
A Standard Action may be used proactively on one's own turn.
## Reactions
Reactions are a type of action taken on another entities turn in response to another action either beginning or completing. Reactions cannot be used until after an entity has already taken their first turn in combat.
During play by post, notify the narrator in the meta channel to alert a reaction to an NPC. If the reaction is appropriate, the narrator will modify the message in question to reflect the interrupt. Under normal circumstances, you may only react to the latest message in queue.
## Moment of Glory
A Moment of Glory is a special action that can only be taken once per **Chapter**, (unless otherwise noted in the text). Moments of Glory can usually be taken at any point of combat, since their purpose is to dramatically turn the tide of combat. Certain Moments of Glory may have restrictions, however. Moments of Glory typically do not require resources to activate.
# Universal Actions
Here is a list of common actions that most creatures can perform during combat, however this resource is neither intended to limit player creativity or Narrator ruling.
- [[Contest]]
- [[Dodge]]
- [[Melee Attack]]
- [[Move]]
- [[Shift Stance]]
# Universal Stances
- [[Search]]
- [[Prone]]