# Introduction Chapters are sections of the campaign that encapsulates one section of a campaign story beat. These are arbitrary and up to the Narrator's discretion. The general idea however, is that when there is a significant change in location, objective, difficulty, or a clear narrative pause, one chapter has ended and another has begun. Chapter transitions are important because they refresh Moments of Glory, increase Class Aspects, and grant the players additional facets. # Progression At the end of a chapter, a character chooses to gain one [[Facets|facet]] from each aspect of their character. They also obtain one skill to increase by +1, and one [[Aspects and Proficiencies|aspect]] to increase by +1. If an [[Abilities and Skills]]'s skills are all maxed out, they may choose to reset their skills to [[Main Glossary|net zero]]. If they do, they increase their ability score by +1.