# Attack Facets
## Duelist
While wielding a weapon in only one hand, and no other weapons, you deal +2 damage when you hit. Shields do not count as weapons.
+Might
## Lunging Blow
You may lunge forward 2 meters and attack with your melee weapon as a single action. If you miss, you incur an opportunity attack from your opponent.
## Offensive Parry
(Prereq. Counter, Lunging Blow)
As a Great Reaction, if you are hit by a melee attack, you may make a contested attack with an equipped weapon against the incoming attack roll. If you succeed, roll physical damage (not magical or psychic). Instead of applying damage to the source of the attack, reduce your damage by the damage you rolled. If you rolled greater damage than the incoming damage, you may apply half the remaining damage to the opponent.
## Provocation
1/e, when you land a blow, you may impose a Fortitude Save from your opponent, with a DC of your Attack Roll + your Eminence. If they fail, the target has Disadvantage on all other targets other than you until the end of your next turn.
This is a Combat Maneuver.
## Domination
1/e, when you land a blow, you may impose a Wisdom Saving Throw on your opponent, with a DC of your Attack Roll + your Intimidation. If they fail, the target is Frightened of you until the end of your next turn.
This is a Combat Maneuver.
## Press the Line
1/e, if you miss an AC by 3 or less with on a melee attack, you may impose a Stalwart Save on your target if it is no more than one size class different than you. The DC for this save is your attack roll+Might+Propulsion (add your Strength modifier only once). If your target fails, they stumble back 6 meters.
This is a Combat Maneuver.
## Retaliation
(Prereq. Offensive Parry)
As a reaction, when you are struck with a Critical Hit, if you have not been reduced to 0 hit points, you may take an attack against your attacker.
## Crowd Control
1/e, when you deliver a successful melee attack, you may continue the attack to all surrounding opponents in range. The attack maintains the same attack roll and damage roll as the original attack.
This is a Combat Maneuver.