# Action Action abilities may be used in combat. # Activation Ability that requires active decision-making on part of the wielder. # Aethereal Ability relies on spiritual energy flow to function. # Hindrance Ability is mostly or entirely a net negative # Magical Ability relies on magical energy flow to function # Maneuver A powerful action that can only be done once per encounter. # Nethereal Ability relies on physical energy flow to function. # Passive Passive abilities are abilities that are always applicable and are used automatically. # Reaction Reactions are a type of action taken on another entities turn in response to another action either beginning or completing. Reactions cannot be used until after an entity has already taken their first turn in combat. # Universal A universal ability;. all entities have access to this.