# Action
Action abilities may be used in combat.
# Activation
Ability that requires active decision-making on part of the wielder.
# Aethereal
Ability relies on spiritual energy flow to function.
# Hindrance
Ability is mostly or entirely a net negative
# Magical
Ability relies on magical energy flow to function
# Maneuver
A powerful action that can only be done once per encounter.
# Nethereal
Ability relies on physical energy flow to function.
# Passive
Passive abilities are abilities that are always applicable and are used automatically.
# Reaction
Reactions are a type of action taken on another entities turn in response to another action either beginning or completing. Reactions cannot be used until after an entity has already taken their first turn in combat.
# Universal
A universal ability;. all entities have access to this.